The hidden risk in Mobile UX: Designing for interrupted attention
We design mobile experiences as though people give them their full attention. They don’t. Phones are used while life is happening - amid interruptions, competing demands, movement and stress. Yet many of the assumptions behind how we design and evaluate digital experiences still presume a focused user.
This talk challenges that assumption. It explores what changes when we treat attention as part of the mobile context rather than something the user brings to the interface, and why that matters most when the task has real consequences. I’ll introduce three principles - Clarity, Continuity and Control - for designing for the attention people actually have.
Who is this talk for?
This talk is for product designers, UX researchers, developers and product leaders building mobile experiences.
What will attendees take away?
An assumption worth challenging - that successful UX depends on a focused, uninterrupted user.
A different way to think about mobile context - attention is part of the environment we design for, just like screen size, connectivity or accessibility.
A practical way forward - using Clarity, Continuity and Control to design experiences that help people understand what matters, recover when attention leaves, and remain in control.
Emma Buckland
S
he/Her
Mobile UX Lead Designer
Emma Buckland is a Lead Mobile UX Designer specialising in complex, high-stakes digital experiences. With 15+ years designing mobile products across banking, superannuation and regulated services, she is particularly interested in how context, attention and interruption shape the way people actually use technology.